Drake Mitchell

Game Developer | Software Engineer

About Me


My background in Game Development has geared me for working in diverse groups, following AGILE principles and utilizing many different programs and coding languages


As a Software Engineer, I wish to keep expanding my talents, learn new languages, and strategies to tackle problems with effectively

As a Game Developer, my dream is to develop my own games and experiences to entertain and inspire the gaming community.

Resume


Education

University of Wisconsin - Stout
Bachelors of Scince in Computer Science - Game Design and Development
Minor in Mathematics
2022-2026

Skills & Relevant Coursework

Game Design and Development
- Unity, Unreal Engine, Godot

Software Engineering
– C#, C++, Java, Python

AGILE practices, Scrum & Git

Data Structures

Database Systems
- MySQL Databases & .NET

Algorithms & Web Development

Projects

Gator Hucker:

4v4 Team Deathmatch currently being made in Unreal Engine 5 for the Game Development capstone


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AwwMageddon:

3D city destruction game made in Unreal Engine 5 utlizing the AI behavior tree


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Sticky Situation:

Solo Developed Movement-Puzzle game built in the Godot Engine


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L-System Tree

Python script interacting with Blender to generate a "Tree" based off of an L-System instruction


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@Obsession:

2D Life Simulator game built in Unity Game Engine


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Full Star:

2D Physics Movement game built in Godot, made as part of a 2 week long "Game Jam"


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Mercy Man: in "development"

2D Godot personal solo project, "Horror" Action game based on real time combat


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This Website!:

A made from scratch website to fit my personal portfolio needs!



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